101 Ways to Make Learning Active Beyond the Classroom
Fresh, creative strategies guaranteed to enliven onlinetraining
101 Ways to Make Learning Active Beyond the Classroomprovides proven, practical strategies, activities, and tips forthose tasked with facilitating training in any subject area amongalternative settings. Based on the best-selling ActiveTraining approach, these methods have been designed byrecognized experts, and are guaranteed to enliven any learningevent. Readers will find a toolkit of ready-to-use exercises andtips for organizing, conducting, and delivering active learning, inalternative settings on the job or around the world. The book isorganized in a way that allows trainers to quickly and easilyidentify strategies that hold the most promise for specificsituations. Each strategy is illustrated with a case example thatdemonstrates the concepts in action. Two hundred tips organized intwenty how-to lists will prove invaluable for using Twitter,coaching virtually, encouraging informal learning, openinginteractive virtual learning sessions, and much more. Coverageincludes best practices for social media and informal learning,common e-learning tools, as well as guidance toward using a fullgamut of tools from gamification and simulation to serious gamesand m-learning.
Active training encourages participants to use their brains tostudy ideas, solve problems, and apply what they've learned. It's afast-paced, fun, supportive, and personally engaging environment.This book shows training facilitators the proven techniques thathelp learners get more out of the material.
- Design a more engaging learning environment
- Improve delivery with optimized technology
- Utilize effective learning tools and practical strategies
- Learn best practices for social media, coaching, virtuallearning, and more
Learners need to figure things out by themselves, ask questions,practice skills, and transfer skills and knowledge to the job. Withproven strategies designed by industry leaders, 101 Ways to MakeLearning Active Beyond the Classroom is theindispensable guide to the design and delivery of effectivealternative ways to learn.